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In Empyrion Forum
Wicked Information Booth
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Ernicus Maximus
May 02, 2021
Good idea. Thanks
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Wicked Information Booth
In Empyrion Forum
Skaar Faction Ships w/details
In Empyrion Forum
Ernicus Maximus
Nov 10, 2020
Primary roles: Survival, Combat, Mining, Warp, Shield, Drone Hatch, Storage, Hangar, Farm. The Skaar Cerberus-T4 is a complete refit and faction change of the now very old Cerberus-PSV. Extensive work was done from the original including rebuilding a lot of the body and all of the interior. To those that may have used the old Cerberus, you should feel right at home thou. I included some screen shots showing it next to the original. The layout is mostly the same except moving the farm area to the same deck as the crafting area. Also some new features were added such as a mining turret, more launchers, shield, all new storage, and a drone hatch. As in thrusters, many more were added to deal with weights and volumes more as well as combat strafing and reverse. Inside it has standard and high performance modes. High performance greatly increases the thrust power in all directions especially lift thrust. Also changes include making the hangar and landing pad slightly larger vs the original. Survival features The Cerberus-T4 comes with 4X320K storage, 1x320K harvest storage, 80K ammo storage, and some cargo boxes. It has 4 advanced constructors, 2 small constructors, med bay with all extra specialized equipment, hangar, landing pad, 81 grow plot farm in 2 areas, crew area with brig, Wifi, detector, o2 and station, T2 repair bay and console, T2 shield, Warp, offline protection, welded parts, front entry ramp. Offense and Defense The Hull is built with combat steel, has a T2 shield, 1 artillery, 6 pulse launchers, 4 rocket launchers, a lot of turrets everywhere, and a retractable mining turret. As compared to the Skaar Raider, this however does have less turrets but a much larger hangar, landing pad, and farm better equipped to deal with moving a lot of HV's and SV's and support a larger crew. Features Summary: 1. CPU Tier 4, Size Class 8, Player unlock level 25 2. Combat Steel hull, artillery, 6 Pulse Launcers, 4 rocket launchers, lots of turrets, mining turret, T2 shield. 3. 4x320K storage, 320K harvest storage, 80K ammo storage, 4 adv constructors, 2 small constructors 4. Drone hatch, 81 grow plot farm in 2 areas, 6 control switches. 5. Offline protection, crew area, large hangar (13x7 main hangar door), landing pad, front entry ramp 6. o2 and station, 4 fridges, 2 food processors, detector, T2 repair bay and console 7. Sensor based lights, door, and ramp, med bay with all specialized equipment 8. Exterior spot lights + interior control switch control 9. Standard and performance mode
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Skaar Faction Ships w/details
In Empyrion Forum
Ernicus Maximus
Nov 10, 2020
(Refit of jrandall's Nemesis Battle Cruiser) Roles-Battle-Cruiser: Farm ,Combat, Storage,Salvage, Mining, Production, Hanger-Bay, Defense, Shield, Warp, Teleporter, Features: Combat-Steel Hull, Carbon Interior, 4-320K-Storage, 320K-Ammo, 200-K Harvest. 72-Farm Plots, 4 ADV-Constructors, T2 Shield- Warp Drive, Teleporter, 3 Core locations, 2 Warp locations, 3 Bridges. Lore: The Nemesis was the remains of an advanced vessel discovered on a desolate moon. It was Later towed in pieces off to the Skaar home world to be wielded back together and put into service. it soon became one of the more feared ship in the quadrent. It became known as the Nemesis when it single handedly fended off an EGS class mcrn starship that had pulled over a small scrapper. Since Then, the Nemesis has been a part of countless operations involved in uniting the various factions and establishing the foundation of a "Skaar Empire". Changes from original Nemesis: Updated to V:1.2, Changed interior to Carbon, Changed Front Shape, Changed theme to Skaar. More storage, kept general layout. Removed: Mining Drills & Cockpit, Fake Harvest Bay, Added: Teleporter, Harvest bay, Multi Turret, Drill Turret, RCS, More Sensors, New lcds, Hanger Med-Bay. Many other little things. Notes: Full credit to jrandall to the original Nemesis, this is just an updated Skaar version. I kept the "Self destruct feature" lol. :) This is also airtight to 1.2 standards. I had a lot of fun updating this beast, hope you enjoy using it just as much!
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Skaar Faction Ships w/details
In Empyrion Forum
Ernicus Maximus
Nov 10, 2020
Primary roles: Survival, Combat, Mining, Warp, Shield, Drone Hatch, Storage, 1st and 3rd person Cockpits, Hangar, more stuff. The Skaar is a new faction of human space pirates, raiders, mercenaries, and scrappers. This is the first build with more to come in the future. The Raider-MK1 is a survival combat/mining CV with all the latest features via A12 experimental. Survival features The Raider-MK1 comes with 4X320K storage, 1x320K harvest storage, 80K ammo storage, and many cargo boxes. It has 2 advanced constructors, 3 small constructors, med bay with all extra specialized equipment, hangar, landing pad, 36 grow plot farm in 2 lanes, secure and 1st person bridge, small crew area, plank, Wifi, teleporter, detector, o2 and station, T2 repair bay and console, T2 shield, Warp, offline protection, rust, front entry ramp. Offense and Defense The Hull is built with combat steel, has a T2 shield, 2 artillery, 6 pulse launchers, 4 rocket launchers, a lot of turrets everywhere, and 6 mining lasers, 1st person and secure 3rd person cockpit (Access via elevator), and spiky things. Features Summary: 1. CPU Tier 4, Size Class 5, Player unlock level 25 2. Combat Steel hull, artillery, 6 Pulse Launcers, 4 rocket launchers, lots of turrets, 6 mining lasers, T2 shield. 3. 4x320K storage, 320K harvest storage, 80K ammo storage, 2 adv constructors, 3 small constructors 4. 1st and 3rd person secure cockpit, drone hatch 5. 32 Grow plot farm, offline protection, crew area, hangar, landing pad, front entry ramp 6. o2 and station, 2 fridges, 2 food processors, detector, teleporter, T2 repair bay and console 7. Sensor based lights, door, and ramp, med bay with all specialized equipment 8. Exterior spot lights + interior control switch control 9. I think I missed something... crap!
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Skaar Faction Ships w/details
In Empyrion Forum
Ernicus Maximus
Nov 10, 2020
Primary roles: Fighter, Miner, Shield, Warp, Harvest storage, Drone hatch, Survival utility The Skaar Dominator-T4 was built from exotic salvage of ship found crashed on a distant planet. The find got some welders and ship builders excited and they went to work on it trying to make it fly once again. Not understanding the technology on how the ship moved originally, they went old school and welded in a bunch of thrusters from other salvages and even a set rare mining drills. After some time and lots of tweaks they finally finished this one of kind craft and held a vote for the name of it. Survival Features: It comes with 23K harvest storage, 5500 ammo storage, o2 and dispenser, fridge, armor locker, WiFi, detector, constructor, drone hatch, 2 additional storage boxes and managed to clear out some metal eating parasites with some home brew. It has two options set in the ship menu (P) for turning on exterior lights and deploying the mining drills. With some tinkering they managed to even get the original heads up display functioning again, something rare with Skaar technology. The ship also has standard and high performance modes controlled by switches in the craft. Offense and Defense The hull is built with hardened steel. It comes with 6 miniguns turrets, 6 miniguns, and 4 rocket launchers with ammo storage of 5500 and a shield. Meant to mine in dangerous places and protect against these wacky drones that seem to be everywhere these days. Also used for engaging other ships and structures. Features Summary: 1. SV CPU Tier 4, Size Class 2, Player unlock level 20 2. Hardened steel hull, 6 mini gun turrets, 6 miniguns, 4 homing rocket launchers, and 6 SV mining drills (P menu). 3. 23K Harvest storage, 5500 ammo storage, 2 additional cargo boxes 4. Constructor, Armor locker, Fridge, wifi, o2 and dispenser 5. Spot lights and with P menu control 6. Drone Hatch, standard and high performance modes (interior switches) 7. Shield, warp drive, pentaxid tank 8. Head up display showing what is on and off. I hope you enjoy! Notes: The ship is designed to mine in peace with 6 minigun turrets arranged to take care of drone threats by being to able to protect against all sides. Combined with a shield and offensive weapons, the ship can also engage POI's and other crafts. It has little regular storage with only 2 cargo boxes, but can carry a fair amount of harvest loot from mining and enough ammo to keep the weapons operational for a while. This creation was based on a Tie Fighter general design from Star Wars movies and shows.
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Skaar Faction Ships w/details
In Empyrion Forum
Ernicus Maximus
Nov 10, 2020
Primary roles: Combat SV, Warp, Shield, Utility, Drone Hatch, Storage The Skaar Glaive-T4 is a combat SV meant to engage POI's and other encounters. The design puts the cockpit towards the rear of the ship while having layered armor on the front and in other places. Besides 3 sets of standard SV guns, it also has 6 minigun turrets embedded in the front of the ship for maximum fire output when engaging targets in front. It also has some powerful thrust and is able to strafe well for it's size and weight. The front end is designed to be completely destroyed and the ship will still operate. Another feature is having a 3200 HP centered lift thruster in front of the interior. This thruster can be destroyed and the ship still has additional lift thrusters. Offense and Defense The hull is built with hardened steel and can be many layers thick especially around the front end. It comes with 6 gatling guns, 4 homing rocket launchers, 4 plasma launchers, and 6 minigun turrets, with 8K ammo storage and a shield. Survival Features: If comes with 2 passenger seats, constructor, 16K storage, O2 and station, armor locker, warp core, shield, 1st person rear placed cockpit with interior access, wifi, detector, fridge, and 3 additional cargo boxes. It also has exterior spotlights and a drone hatch (P menu controls to turn off and on) Features Summary: 1. SV CPU Tier 4, Size Class 2, Player unlock level 20 2. Hardened steel hull, multiple layers on front 3. 6 Minigun turrets, 6 gatling guns, 4 homing rocket launchers, 4 plasma launchers, 8K ammo storage 4. Shield, warp core, wifi, detector 5. Constructor, o2 and station, armor locker, fridge, 16K storage, 3 cargo boxes 6. 2 Passengers seats, drone hatch and exterior spotlights (P menu control) 7. Decent speed and handling with extra lift and strafing thrust.
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Skaar Faction Ships w/details
In Empyrion Forum
Ernicus Maximus
Nov 10, 2020
Primary roles: Heavy Tank, Salvage, Storage, Shield, Drone Hatch, Survival comforts The Skaar is a new faction of human space pirates, raiders, mercenaries, and scrappers. This is the sixth build with more to come in the future. The Ripper is a heavy HV Tank designed to take on tough POI's or other engagements. Some say It is a scaled up reverse engineered MCRN-Ballista-T4 on steroids, others say it is just hype and a fear tactic. Either way it proved successful in clan wars on the outer planets. Most defenders simply will throw down their arms if they see this coming their way, which has allowed the Skaar clan to dominate against other local rival clans. Offense and Defense The hull is built with layered combat steel offering strong defense and able to take a lot of abuse. It is said the entire front of the tank could be destroyed and still operate close to normal. It is generally thick armored thru out with it's weakest point being the bottom and strongest point being the front end. It has maximum allow allowed weapons in standard game rules set up for unblocked line of site from all turrets attacking forward. Beyond turrets it also has 6 separated gatling guns, shield, and plenty of ammo storage. It also includes two retractable multi-turrets and 2 passenger seats. The tank has an internal secure cockpit also made with combat steel keeping the operator safe unless near total destruction of the vehicle. Survival features: It comes with 9.5K ammo storage, 11K harvest storage, and 4K standard storage + 1 cargo box. It has Wifi, detector, drone hatch, o2 and dispenser, armor locker, constructor, fridge, 2 passenger seats, clone chamber, and med bay. It also has two retractable multi-turrets and exterior spot lights (Controlled via P menu) Features Summary: 1. CPU Tier 4, Size Class 2, Player unlock level 20 2. Multiple layered combat steel hull, max weapons in standard game rules 3. Heavy strafing thrust, secure 3rd person cockpit (only), pet rock crow but flew off. 4. Wifi, Detector, Fridge, O2 and dispenser, constructor, armor locker, Medbay, clone chamber 5. 9.5K ammo storage, 11K harvest storage, 4K regular storage, drone hatch 6. Fits in 9x5 hangar door. Also designed to be used the Skaar-Sky Runner-T3. 7. P menu controls for engaging Multi-turrets and spot lights. I hope you enjoy! Notes: This tank was designed around the same concept of the MCRN-Ballista-T4 however with increased CPU. It has many improvements but does cost more. In comparison it offers the the same general turret count and layout however has 2 additional gatling guns. The hull, thrust, and hover engines are also increased for better protection as well as strafing and maneuverability. The ammo storage vs the Ballista was more than doubled to allow for longer engagements without restocking. It has 2 retractable multi-turrets and 11K harvest storage to scrap destroyed POI's. One last thing, it has around 8K extra CPU available in case there is something else you would like to add. The front hallway could be filled with additional defense blocks as well as a open wall layer in front of that. The idea was to try to keep weight down but adding some spaces between block rows.
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